Update Sneakpeek : Element System


Hello everyone! 

I'm currently working on a new update - which I will title the "demo" of the game. 
It's not completed just yet, but I decided to come show this new feature that's coming: The element system!

Starting next update, every plant that deals damage will have an element assigned to them. Said elements are "Verdant", "Brimstone", "Tideglass", "Radiant", "Sparkline", and "Abyssal"! 
The elements associated with each plant don't do anything by themselves. I created this system to open up more possibilities in plant and enemy design. 
For example, some zombies might be resistant to one specific element, or be more vulnerable to the other, which I think adds some strategy into picking which plants you'll use agaisnt different enemies. This also opens up some room for buffs and debuffs.

I've added some silhouettes of plants in the teaser picture, to show which plants belong to which elements. (There's obviously gonna be way more than that, I just added some for this specific image.)  Can you guess which?

I also have some things to share regarding my plans for the next update.
You can expect at least two new worlds, a new shop area (Similar to "Lost City's Market"),  and obviously, new plants, zombies, balancing changes and the like. And maybe some... extra stuff... Teehee.
Another thing I do want to share is that starting next update, plant damage and zombie health will be formulated differently. What I mean by this is every instance of zombie health and plant damage values will be changed to include a "0" after. 
Peashooter, for example, will go from dealing 10 to 100 damage. And the simple Browncoat zombie will go from 30 to 300 HP. I mainly did this because damage calculations don't do well with decimals. So adding a zero to everything was a simple way to fix this!
Together with this, you can also expect the game to feel at least a little more difficult. I don't plan on rebalancing a lot on the first two worlds, but after some feedback, I do want the game to have at least SOME level of challenge, instead of having every single level be a cakewalk.

And that about wraps it up for this! Thanks so much for the feedback, comments, and even playing in general!

Get Plants Vs Zombies - Aleph (Demo)

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