Plants Vs Zombies - Aleph (Test Version)
Hello! I'm back with a new project!
This game is pretty much what you'd expect if you mixed Plants VS Zombies with turn based combat. I decided to put a few of my own little twists in it though!
I decided to start on this one after chatting with some people in a discord server I'm in. If you've played my other project, Yet Another RPG Battler, You'll see this one is a little similar in gameplay. I just wanted to try doing something more fun and with less story and dialogue to sit through. This is still a VERY EARLY test though, so don't expect much!
Every character, logo or music used in this fan project are property of PopCap / EA studios. This is purely a project made for fun!
Status | In development |
Platforms | HTML5, Windows |
Author | YuruSoda |
Genre | Strategy |
Made with | RPG Maker |
Tags | RPG Maker, Turn-based, Turn-Based Combat |
Download
Download
PVZAleph.zip 155 MB
Development log
- Test Version 2 Released!Jun 04, 2024
Comments
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I will give some feedback. First the negative, the attacks from the zombies a bit repetitive. On regular levels I don't really mind but it is a little more annoying for the boss fights. You could change the attacks randomly on depanding on remaining health. You could make like A big attack that that deals like 50 and another one where it attacks 3 randoms plant for 20. Wall-nut just doesn't exist. poison ivy makes the game bug, needing a restart (the animations are causing errors). now some suggestions. I would really like to play the levels I beat again, like you could make a "battle section" with battle 1, battle 2,etc... because you can see a zombie for 2 levels and then never see him again. of course you nerf this by halving the exp and coins or even removing them completly. I also saw that flower pots seems to level up. I don't know if this intentional but the stats stay the same. now onto the positive things. First the music choices are incredible, continue like this. Also I really like the fact that you can use both keyboard and mouse to play. but maybe tell it in the tuto because you can only see what the debuff does by overing the mouse on it. Anyways have a great day (sorry if I was a bit long, I am not very good at english)
Some things I noticed is the Heian boss trial seems replayable, like the Grind battle and that Wallnut is just nonexistent. Like it is not even in your inventory. Also, Bonk Choy actually deals 5 damage to unarmored targets, not 4. Its stated damage value is only true towards armored zombies.
very fun! thank you!
Fun
Though I wish there was less RnG
I feel like if your attack has RnG baked in, then you should just weaken the effect/lengthen the cooldown. I had a crash with Poison Ivy, something about calling on effect animations. There's also the fact that Health carries over from battle to battle. I don't mean to badger you about the small details of a rough demo, but it is a little annoying to have to heal up in grind battles before taking on larger challenges if I forget to take the time to restore.
(oh and weaken regeneration down to 5-8%)
Hi! Thanks for the feedback, There will be tweaks to RNG, state duration and plant costs in the next demo, But the issue with poison ivy is being looked into, and I can assure you that starting on the next version, you'll start every battle with Max Health.